Issue: AR game interaction redesign


Below, I will present the main challenges I found since last post and how I overcame them:

When designing the AR interactions I used multiples clicks with multiples fingers to trigger different interactions. In the developing phase, I realized the limitations of the Touch system along with the complicated interaction the player would face. 

  • Challenge:  The original interaction was over complicated based on multiples taps.
  • Action: I redesign the interactions based on the touch of on finger (click and drag) and the touch of two simultaneous fingers (click and drag)

I wanted to share this design pivot as it is a great example of over engineering a process.


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