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Devlog
Retrospective
October 03, 2023
by
limonsa
#Postmortem, #Agile Retrospective
Agile Retrospective In this post, I will share my Agile Retrospective; I will present what went well, what went wrong, and some things I learned after completing Breach. By definition, these check-ups...
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Sprint ending
October 02, 2023
by
limonsa
This is the end of the sprint, and I was able to deliver a MVP for Breach and publish it on itch.io Since this is my first time publishing a game, I expected to encounter difficulties and challenges p...
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Pilot testing time
September 28, 2023
by
limonsa
#Jira
Prototype I finally a game prototype to test! The interactions between the entities of the game are done and the progress tracking to determine if the player won or lost has been completed. Meet the e...
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Issue: AR game interaction redesign
September 26, 2023
by
limonsa
#C#
Below, I will present the main challenges I found since last post and how I overcame them: When designing the AR interactions I used multiples clicks with multiples fingers to trigger different intera...
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Project Health
September 21, 2023
by
limonsa
#UI
Using Jira, I can share with you the the status of Breach's overall functionality to give you an idea of the progress needed towards successful completion: In regards of the detailed report of the use...
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Issue: Input Actions vs Enhanced Touch API
September 13, 2023
by
limonsa
#Touch input
Below, I will present the main challenges I found since last post and how I overcame them: I've been working on the game's Input System for Touch interaction, and researching how to do so using the ne...
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Issue: Setting up the project
September 13, 2023
by
limonsa
#Project configuration
Below, I will present the main challenges I found since last post and how I overcame them: I've been working on spawning the game objects and researching how to do so using AR Raycast Manager. In the...
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UML diagrams
September 06, 2023
by
limonsa
#UML, #Game design, #Class diagram, #Sequence diagram, #Activities diagram
Class diagram Activity diagram Sequence diagrams...
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From brainstorming to Epic building
September 05, 2023
by
limonsa
#Game design
As you may know by now, I am building a first-person AR game for Android called Breach. Some criteria must be met for Breach to be considered a game: Have something to achieve by the player and the me...
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The adventure starts
September 03, 2023
by
limonsa
#Design
Breach I am building this game as the Capstone Project for my learning experience at Circuit Stream. When my classes started, I was deeply interested in XR and while learning my interest in AR grew st...
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