Issue: AR game interaction redesign
Breach » Devlog
Below, I will present the main challenges I found since last post and how I overcame them:
When designing the AR interactions I used multiples clicks with multiples fingers to trigger different interactions. In the developing phase, I realized the limitations of the Touch system along with the complicated interaction the player would face.
- Challenge: The original interaction was over complicated based on multiples taps.
- Action: I redesign the interactions based on the touch of on finger (click and drag) and the touch of two simultaneous fingers (click and drag)
I wanted to share this design pivot as it is a great example of over engineering a process.
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Breach
AR first person survival game for Android
Status | In development |
Author | limonsa |
Genre | Survival |
More posts
- RetrospectiveOct 03, 2023
- Sprint endingOct 02, 2023
- Pilot testing timeSep 28, 2023
- Project HealthSep 21, 2023
- Issue: Input Actions vs Enhanced Touch APISep 13, 2023
- Issue: Setting up the projectSep 13, 2023
- UML diagramsSep 06, 2023
- From brainstorming to Epic buildingSep 05, 2023
- The adventure startsSep 03, 2023