Issue: Input Actions vs Enhanced Touch API


Below, I will present the main challenges I found since last post and how I overcame them:

I've been working on the game's Input System for Touch interaction, and researching how to do so using the new Unity Input System. I build my Input Action and Action Maps.

  • Challenge:  Unity recommends using the Enhanced Touch API when pooling Events frequently instad of Input Action.
  • Action: I build the game's Touch Input Manager to polling the actions directly from the script using Enhanced Touch API.


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